ZOMBIE
The baseline infected threat. Direct, dangerous in groups, and rarely the only pressure in a Trial.
T-01 / PARTIAL THREAT INDEX
ROTATION's Trials combine enemies with different movement, damage, and survival rules. This public index explains recognizable archetypes without revealing the Story's major final encounter.
The baseline infected threat. Direct, dangerous in groups, and rarely the only pressure in a Trial.
A low-moving infected variant that changes sight lines and demands attention below the usual firing line.
A ranged enemy whose aim light and tracer create windows to move between cover.
A fast close-range threat that cannot be solved with bullets. Bring a melee option.
A durable heavy threat. Its slow approach becomes more dangerous when distance gives it room to accelerate.
A threat that reacts to observation. Looking directly at a normal Watcher can stop its movement.
ENRAGED enemies are rare enhanced variants with altered scale, behavior, durability, speed, or equipment. The exact change depends on the enemy. The Scanner can report an ENRAGED presence, while Scanner Mk II identifies exact threat composition after Story completion.
The Caller is deliberately left as a mystery here. The facility phone rings as the Trials evolve, but final encounter mechanics and the Story ending are not published in this index.
OFFICIAL GAME ACCESS
Play the official ROTATION browser game. No traditional installation required.