W-01 / LOADOUT MANIFEST

CHOOSE WHAT FITS.

ROTATION's three-slot inventory turns equipment into a tactical decision. Carrying another weapon can mean leaving healing, light, or a throwable behind.

W-01

PISTOL

The dependable starting firearm and a flexible answer when ammunition must be managed carefully.

W-02

SHOTGUN

Heavy close-range stopping power balanced by deliberate shell-by-shell reloads.

W-03

SMG

Rapid fire for sustained pressure when ammunition and recoil can be controlled.

W-04

SCOPED RIFLE

Precision at range for Trials where controlled shots and sight lines matter.

W-05

METAL PIPE

A physical melee tool—and the required answer to threats that ignore bullets.

W-06

FRAG GRENADE

A throwable explosive for grouped threats and difficult spaces.

W-07

FLASHBANG

A tactical throwable used to interrupt and control pressure without becoming another firearm.

SUPPORT EQUIPMENT

The current loadout also includes a flashlight, bandages, medkits, and ammunition boxes. Story progression controls when equipment is introduced; Sandbox makes Story equipment available for experimentation.

WHY NO DAMAGE TABLE?

Weapon balance is actively tuned. This official guide uses stable qualitative roles rather than publishing numbers that could become inaccurate after an update.

OFFICIAL GAME ACCESS

ENTER THE FACILITY.

Play the official ROTATION browser game. No traditional installation required.

PLAY ROTATION