PISTOL
The dependable starting firearm and a flexible answer when ammunition must be managed carefully.
W-01 / LOADOUT MANIFEST
ROTATION's three-slot inventory turns equipment into a tactical decision. Carrying another weapon can mean leaving healing, light, or a throwable behind.
The dependable starting firearm and a flexible answer when ammunition must be managed carefully.
Heavy close-range stopping power balanced by deliberate shell-by-shell reloads.
Rapid fire for sustained pressure when ammunition and recoil can be controlled.
Precision at range for Trials where controlled shots and sight lines matter.
A physical melee tool—and the required answer to threats that ignore bullets.
A throwable explosive for grouped threats and difficult spaces.
A tactical throwable used to interrupt and control pressure without becoming another firearm.
The current loadout also includes a flashlight, bandages, medkits, and ammunition boxes. Story progression controls when equipment is introduced; Sandbox makes Story equipment available for experimentation.
Weapon balance is actively tuned. This official guide uses stable qualitative roles rather than publishing numbers that could become inaccurate after an update.
OFFICIAL GAME ACCESS
Play the official ROTATION browser game. No traditional installation required.