15 STORY TRIALS
A handcrafted campaign where every room changes the threats, equipment, or rules.
SURVIVE THE TRIALS.
BREAK THE CYCLE.
ROTATION is a first-person tactical survival horror game played directly in a computer browser. Scan what waits ahead, prepare a limited loadout, survive the Trial, and return to the Hub before the next rotation.
PLAY IN YOUR BROWSER · NO INSTALLATION REQUIRED
01 / FACILITY OVERVIEW
ROTATION is a browser-based first-person tactical survival horror FPS built around a circular facility Hub and fifteen authored Trial rooms. Read the physical Scanner, prepare equipment inside the Hub, and commit only what your limited inventory can carry.
Story Mode, Sandbox Mode, Single Player Testing Grounds, private online co-op for up to three players, and the post-Story Infinite Mode are playable now. Trials layer increasingly dangerous enemies, changing visibility, environmental hazards, equipment unlocks, and multi-wave encounters.
Read the official ROTATION overview or play ROTATION at playrotationgame.com.
02 / CORE PROTOCOL
03 / SYSTEM CAPABILITIES
Important systems remain physical: the Hub is a place you use, not a stack of menus.
A handcrafted campaign where every room changes the threats, equipment, or rules.
Inventory is limited. Choose what matters before the Trial door opens.
Scanner, phone, weapon and ammunition racks, supplies, controls, and rewards all exist inside the world.
New enemy combinations, hazards, darkness, and multi-wave encounters keep changing the plan.
One Host and up to two Guests share the Hub, prepare together, revive each other, and survive the same Trial.
PLAYABLEComplete Story Mode to unlock procedural Trials beginning at Room 16.
PLAYABLE04 / PRIMARY PROGRAM
STORY MODE
Each room introduces new threats, equipment, or rules. Zombies give way to Crawlers, Gunmen, Spiders, Axe Brutes, Watchers, ENRAGED enemies, darkness, hazards, and coordinated waves.
Reach Room 15. End the cycle. Unlock what comes next.
More forgiving. Built for learning the facility.
The intended baseline ROTATION experience.
Less health, slower movement, and heavier enemy pressure.
05 / SHARED SESSION
PLAY TOGETHER.
SHARE THE HUB.
PREPARE YOUR LOADOUT.
SURVIVE THE SAME TRIAL.
Private online Co-Op for one Host and up to two Guests carries ROTATION's physical preparation and limited resources into the same hostile facility.
Host or join with a private room code.
Story progression, physical loot, enemies, doors, Scanner, and phone stay synchronized.
Revive a downed teammate before bleedout—or spectate the survivor after death.
Set Story or Sandbox, difficulty, and Friendly Fire from the physical Hub terminal.
Choose a cosmetic appearance and display name at the Personnel Wardrobe.
Room 15 and the post-Story Infinite continuation stay synchronized for the active co-op roster.
A teammate can bring you back before the bleedout timer expires. Fail, and you're left watching the survivor finish the Trial alone.
06 / POST-STORY PROGRAM
INFINITE MODE
After Room 15, the facility continues from Room 16 with generated Trial configurations that escalate until the run ends.
SCANNER UPGRADE
Story Mode teaches you to survive with incomplete information. Finish the Story and the facility upgrades the physical Scanner, revealing exact enemy types, enemy counts, and room visibility for the Trials ahead. Every tenth Infinite room beginning at 20 becomes a harder Milestone Trial with another physical reward.
POST-STORY07 / PHYSICAL REWARD DELIVERY
The first Infinite reward is a real object delivered into the Hub—not a store, purchase, or loot box.
Armor, faster reloads, stronger melee, and steadier weapon handling.
More capacity, increased carrying limits, and faster item use.
Improved healing, emergency revive, and reduced incoming damage.
Greater ammunition availability for the run ahead.
Unchosen upgrades return through the ceiling hatch. The activated reward appears in one of eight physical positions on the Run Upgrades shelf.
08 / UNRESTRICTED TESTING
SANDBOX MODE
Run the normal room encounters with infinite health, infinite reserve firearm ammunition, and Story equipment available. Test weapons, study mechanics, and experiment without ending the run.
09 / PARTIAL THREAT INDEX
The basic threat. Rarely alone.
Ranged pressure turns cover into survival.
Bullets won't save you.
Slow—until distance gives it room to move.
It moves when you're not watching.
Something far worse than the standard infected.
SOMEONE IS WATCHING. THE FACILITY PHONE RINGS AS THE TRIALS EVOLVE.
10 / VISUAL RECORDS
Current in-game captures from the Hub, post-Story systems, Co-Op setup, and active Trials.






CURRENT IN-GAME CAPTURES · NO FABRICATED GAMEPLAY IMAGERY
11 / LIVE FACILITY REPORT
No release dates have been announced for future programs.
12 / ACCESS PROTOCOL
No installation required.
FACILITY ACCESS READY
PLAY IN YOUR BROWSER · NO INSTALLATION REQUIRED