FACILITY TRIAL PROGRAM ROOM 001

ROTATION

SURVIVE THE TRIALS.
BREAK THE CYCLE.

ROTATION is a first-person tactical survival horror game played directly in a computer browser. Scan what waits ahead, prepare a limited loadout, survive the Trial, and return to the Hub before the next rotation.

PLAY IN YOUR BROWSER · NO INSTALLATION REQUIRED

DEVELOPED BY SIRSC104

01 / FACILITY OVERVIEW

WHAT IS
ROTATION?

ROTATION is a browser-based first-person tactical survival horror FPS built around a circular facility Hub and fifteen authored Trial rooms. Read the physical Scanner, prepare equipment inside the Hub, and commit only what your limited inventory can carry.

Story Mode, Sandbox Mode, Single Player Testing Grounds, private online co-op for up to three players, and the post-Story Infinite Mode are playable now. Trials layer increasingly dangerous enemies, changing visibility, environmental hazards, equipment unlocks, and multi-wave encounters.

Read the official ROTATION overview or play ROTATION at playrotationgame.com.

STORY PROGRAM15 TRIALSLOADOUT LIMIT03 ITEMSPOST-STORYROOM 016+

02 / CORE PROTOCOL

THE TRIAL LOOP

  1. 01SCAN
  2. 02PREPARE
  3. 03CHOOSE YOUR LOADOUT
  4. 04ENTER THE TRIAL
  5. 05SURVIVE
  6. 06RETURN TO THE HUB
  7. 07ROTATE
  8. 08CONTINUE

03 / SYSTEM CAPABILITIES

BUILT INSIDE
THE WORLD.

Important systems remain physical: the Hub is a place you use, not a stack of menus.

F-01

15 STORY TRIALS

A handcrafted campaign where every room changes the threats, equipment, or rules.

F-02

THREE-SLOT LOADOUT

Inventory is limited. Choose what matters before the Trial door opens.

F-03

PHYSICAL HUB

Scanner, phone, weapon and ammunition racks, supplies, controls, and rewards all exist inside the world.

F-04

ESCALATING THREATS

New enemy combinations, hazards, darkness, and multi-wave encounters keep changing the plan.

F-05

UP TO 3-PLAYER CO-OP

One Host and up to two Guests share the Hub, prepare together, revive each other, and survive the same Trial.

PLAYABLE
F-06

ENDLESS TRIAL

Complete Story Mode to unlock procedural Trials beginning at Room 16.

PLAYABLE
PHYSICAL HUB MANIFESTSCANNERWALL PHONEWEAPON RACKAMMUNITIONUTILITY SUPPLIESSESSION CONTROLSTART CONTROLPERSONNEL WARDROBERUN UPGRADESREWARD HATCHTRIAL DOOR

04 / PRIMARY PROGRAM

STORY MODE

15 HANDCRAFTED
TRIALS.

Each room introduces new threats, equipment, or rules. Zombies give way to Crawlers, Gunmen, Spiders, Axe Brutes, Watchers, ENRAGED enemies, darkness, hazards, and coordinated waves.

Reach Room 15. End the cycle. Unlock what comes next.

01

EASY

More forgiving. Built for learning the facility.

02

MEDIUM

The intended baseline ROTATION experience.

03

HARD

Less health, slower movement, and heavier enemy pressure.

UP TO 3-PLAYER ONLINE CO-OPPLAYABLE

05 / SHARED SESSION

DON'T GO
IN ALONE.

PLAY TOGETHER.
SHARE THE HUB.
PREPARE YOUR LOADOUT.
SURVIVE THE SAME TRIAL.

Private online Co-Op for one Host and up to two Guests carries ROTATION's physical preparation and limited resources into the same hostile facility.

PRIVATE SESSIONS

Host or join with a private room code.

SHARED SURVIVAL

Story progression, physical loot, enemies, doors, Scanner, and phone stay synchronized.

TEAM RECOVERY

Revive a downed teammate before bleedout—or spectate the survivor after death.

SESSION CONTROL

Set Story or Sandbox, difficulty, and Friendly Fire from the physical Hub terminal.

FIELD IDENTITY

Choose a cosmetic appearance and display name at the Personnel Wardrobe.

FULL-RUN SUPPORT

Room 15 and the post-Story Infinite continuation stay synchronized for the active co-op roster.

GOING DOWN ISN'T ALWAYS THE END.

A teammate can bring you back before the bleedout timer expires. Fail, and you're left watching the survivor finish the Trial alone.

06 / POST-STORY PROGRAM

INFINITE MODE

COMPLETE THE STORY.
ENTER THE ENDLESS TRIAL.

After Room 15, the facility continues from Room 16 with generated Trial configurations that escalate until the run ends.

  • ENEMY COMPOSITIONVARIABLE
  • ROOM CONDITIONSVARIABLE
  • VISIBILITYVARIABLE
  • HEALTH · SPEED · COUNTESCALATING

SCANNER UPGRADE

SCANNER MK II

Story Mode teaches you to survive with incomplete information. Finish the Story and the facility upgrades the physical Scanner, revealing exact enemy types, enemy counts, and room visibility for the Trials ahead. Every tenth Infinite room beginning at 20 becomes a harder Milestone Trial with another physical reward.

POST-STORY

07 / PHYSICAL REWARD DELIVERY

CHOOSE IT.
HOLD IT.
ACTIVATE IT.

The first Infinite reward is a real object delivered into the Hub—not a store, purchase, or loot box.

  1. 01HATCH OPENS
  2. 02DELIVERY DESCENDS
  3. 03THREE CHOICES
  4. 04SELECT & HOLD
  5. 05ACTIVATE
  6. 06DISPLAY ON SHELF
RUN UPGRADE

COMBAT

Armor, faster reloads, stronger melee, and steadier weapon handling.

RUN UPGRADE

INVENTORY

More capacity, increased carrying limits, and faster item use.

RUN UPGRADE

SURVIVAL

Improved healing, emergency revive, and reduced incoming damage.

RUN UPGRADE

ECONOMY

Greater ammunition availability for the run ahead.

Unchosen upgrades return through the ceiling hatch. The activated reward appears in one of eight physical positions on the Run Upgrades shelf.

08 / UNRESTRICTED TESTING

SANDBOX MODE

LEARN THE
FACILITY.

Run the normal room encounters with infinite health, infinite reserve firearm ammunition, and Story equipment available. Test weapons, study mechanics, and experiment without ending the run.

  • STORY EQUIPMENT AVAILABLE
  • INFINITE HEALTH & RESERVE AMMO
  • NORMAL ROOM ENCOUNTERS

09 / PARTIAL THREAT INDEX

KNOWN THREATS

T-01ZOMBIE

The basic threat. Rarely alone.

T-02GUNMAN

Ranged pressure turns cover into survival.

T-03SPIDER

Bullets won't save you.

T-04AXE BRUTE

Slow—until distance gives it room to move.

T-05WATCHER

It moves when you're not watching.

T-06ENRAGED

Something far worse than the standard infected.

SOMEONE IS WATCHING. THE FACILITY PHONE RINGS AS THE TRIALS EVOLVE.

10 / VISUAL RECORDS

FACILITY
ARCHIVES

Current in-game captures from the Hub, post-Story systems, Co-Op setup, and active Trials.

The circular ROTATION Hub with its wall phone, Weapon Rack, physical START control, and Trial access door
THE HUBWeapon Rack and Trial access
Scanner Mk II identifying Gunmen, Zombies, and visibility for Room 16
SCANNER MK IIPost-Story threat analysis
First-person ROTATION combat against multiple enemies while holding a grenade
TRIAL COMBATHostile room encounter
ROTATION Host Room screen with a private code, three player slots, difficulty, and Friendly Fire controls
UP TO 3-PLAYER CO-OPPrivate shared session
Personnel Wardrobe interface showing a cosmetic Beach Character and display name control
PERSONNEL WARDROBECosmetic field identity
Three physical run-upgrade choices presented on the Hub reward pedestal
UPGRADE DELIVERYPhysical reward selection

CURRENT IN-GAME CAPTURES · NO FABRICATED GAMEPLAY IMAGERY

11 / LIVE FACILITY REPORT

CURRENT STATUS

AVAILABLE NOW

STORY MODEPLAYABLE
SANDBOX MODEPLAYABLE
UP TO 3-PLAYER ONLINE CO-OPPLAYABLE
TESTING GROUNDSPLAYABLE
MILESTONE TRIALSPLAYABLE
POST-STORY INFINITE MODEPLAYABLE
SCANNER MK IIIMPLEMENTED
PHYSICAL RUN UPGRADEIMPLEMENTED

FUTURE PROGRAMS

EXPANDED INFINITE CONTENTIN DEVELOPMENT
1V1PLANNED

No release dates have been announced for future programs.

12 / ACCESS PROTOCOL

PLAY IN YOUR
BROWSER.

No installation required.

  • 01MODERN CHROMIUM-BASED BROWSER
  • 02HARDWARE ACCELERATION ENABLED
  • 03KEYBOARD & MOUSE OR SUPPORTED CONTROLLER
  • 04STABLE INTERNET CONNECTION FOR CO-OP

FACILITY ACCESS READY

ENTER THE
FACILITY.

PLAY ROTATION

PLAY IN YOUR BROWSER · NO INSTALLATION REQUIRED