ROOM 16 AND BEYOND
Story completion now unlocks a true procedural Infinite continuation. Generated Trials begin at Room 16, vary enemy composition, room conditions, and visibility, and increase enemy health, speed, and count as the run advances.
SCANNER MK II
The post-Story Scanner upgrade replaces incomplete threat reporting with exact enemy types, enemy counts, and room visibility percentage. It does not reveal positions and does not function as a minimap.
PHYSICAL REWARD DELIVERY
The Infinite entry sequence opens the ceiling hatch and lowers three upgrade choices into the Hub. The chosen upgrade becomes a held physical object, activates into a run benefit, and appears on the Run Upgrades shelf. Unchosen objects return through the hatch.
MILESTONE TRIALS
Every tenth Infinite room beginning at Room 20 raises encounter pressure and ends with another synchronized physical run-upgrade delivery. Further room variety and upgrade content can expand this shipped foundation.